What is PokeIn?
PokeIn is a reverse ajax and websocket library (has its own websocket server) It provides unique remote method invoking in addition to secure message delivery. Please see all the feature list from here
Do you have Mono support?
PokeIn works under both Mono and .NET framework.
How about Security?
PokeIn supports/works under almost all the known security solutions. Additionally, it provides unique Base64 message transfers, message ownership checking, and clone message protection.
Who is behind the product?
PokeIn is a product of Zondig sp.
I couldn't find your phone number?
Do you really need? Try to ask your questions over discussion forums or use this form
. In case of necessary we call you.
Supported server software?
As long as the target server supports Mono or ASP.NET, there is no limitation.
Tested platforms are IIS 6.0, 7.0, 7.5, and 8.0, Apache 2.2+ and NGIX 0.85+
Does PokeIn support connections from non-browser applications?
Yes. PokeIn's DesktopClient feature helps you to create any type of PokeIn client without a browser. Download latest FREE edition package and see how it works.
How many users can be connected?
How about the multiple server support?
Since PokeIn v2.01+ supports clustering, there is no known limit for the number of concurrent users. If you are curious, you can watch our earlier test video for 11K (under 2 core machine) connections available from (watch youtube video
). Since there are configurations need to be done on IIS, we developed the IIS Tuner tool in order to help our customers for breaking the well known IIS limitations. You can reach that tool from codeplex: here
PokeIn helps you to scale your web application onto multiple servers in an easy way. There is no extra license cost and no extra server side coding needed! Besides, PokeIn Cube edition provides built-in server to server information sharing.
Does PokeIn need Server 8 or any other third party software in order to provide WebSocket feature?
No. PokeIn has its own WebSocket server and it works under all the platforms. (IIS 6,7,7.5,8 Apache, NGIX)
Which approach PokeIn uses?
PokeIn uses "hybrid" long polling approach in addition to own Websocket server. Actually, we don't just implement an ordinary technology with a name, we add some intelligence on it. "Hybrid" long polling approach means; (on our side)
What can I do with a single Gold,OEM or CUBE license of PokeIn?
PokeIn provides a unique "event" ordering technology. Moreover, with this technology you can create every type of "ajax" based application without dealing with lots of ordering problems.
- PokeIn guarantees the client object - server thread match
PokeIn watches the pressure on the application and decides to the client connection renewal rates to help your server side resource efficiency
PokeIn supports static resource management that solves many applications' performance issues.
Most of the server push solutions in market does not provide connection state information and this is the very painful stuff to implement. Also, knowing the state of user is very important and nice to have! So, a PokeIn powered web application knows when a client is disconnected.
PokeIn checks your user's browser for 'proper' Websocket support and uses it.
- PokeIn lets you call the methods from both sides instead transferring some basic text messages.
You may use that license on multiple machines and domains without restriction and you may sell your application to the others. The only limitation is the title of your application. Each PokeIn Gold license is available for only 1 application title. On the other hand OEM license has no such restriction.
Who uses PokeIn?
More than 6000 enterprise/individuals use PokeIn on their solutions. We don't share the name of our customers or their products in order to keep our solution transparent to their customers.
Please visit our "Discussions
" page to ask your questions.